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REQ_ID // SYS-03Z

Physics Engine Architect

NODE_LOCSF / REMOTE_NODE
EMP_TYPEFull-Time
DOMAINGPGPU Simulation
CORE_STACKCUDA, Vulkan, Low-Level Memory Ops

The Mission

Iacon Robotics runs entirely on our proprietary physics engine. Your mission is to push the boundaries of hyper-parallel rigid-body simulation. We simulate thousands of environments per second on a single GPU. If an inverse kinematics calculation takes a microsecond too long, our entire deployment pipeline stalls.

As a Physics Engine Architect, you are responsible for the lowest-level performance of our virtual sandbox.

Core Responsibilities

  • Custom Physics Kernel Design: Write hyper-optimized CUDA kernels for integrating contact dynamics and rigid-body constraints over millions of simulated iterations.
  • Mass Matrix Factorization: Implement advanced numerical solvers for sparse, high-dimensional mass matrices related to multi-body articulation.
  • Vulkan / Rendering: Architect ultra-fast visual pipelines for synthetic data rendering inside the simulation engine.
  • Differentiability: Engineer all state updates to be fully differentiable, allowing backpropagation directly through physics time-steps for optimal gradient updates.

Qualifications

  • Mastery of C++, CUDA, and memory architecture on modern Nvidia architectures (Ampere/Hopper).
  • Deep expertise in physics engine architectures (collision detection, constraint solvers, numerical integration).
  • Experience in GPGPU programming and massive parallel execution.
  • Strong mathematical foundation in linear algebra and mechanics.

The Iacon Standard

You are building the reality we train the AI inside. Efficiency is paramount. Join us to engineer the rules of our universe.

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