SOLVER_CLUSTER_NODE_04

Kinematic
Environment.

foundational multi-axis articulation kernel. iacon kinematics provides a deterministic bridge between semantic target states and physical motor actuation for high-dof organisms.

KERNEL_HZ
4,096FPS

high-frequency state resolution

PRECISION
10^-6MM

sub-micron error correction

THROUGHPUT
12.4GB/S

parallel state vector ingestion

SOLVER_SYSTEM_PARAMS

Algorithm_Kernel

Cyclic Coord Descent
Jacobian Transpose
LCP Physics Step
GJK Collision narrow

Target_Vector_Stream

POS_X 0.000
POS_Y 0.000
POS_Z 0.000
SOLVER_STABILITY99.98%
RENDER_PIPELINE // 0x4FF2
REALTIME_IK_ENABLED
LATENCY: 1.22ms
AXIS_SYNCHRONIZED
MESH_CONFORMAL
REF: v4.2
KERN: v2
LINK: NOMINAL
CHAIN_TELEMETRY
LATEST_SYNC

Live_Joint_State

J1_YAW
0.0°
J2_PITCH
0.0°
J3_PITCH
0.0°
J4_PITCH
0.0°
J5_EFF_GLOW
0.0°
SOLVER_STREAMCLEAR_BUF
STREAMING
KINEMATIC_PERFORMANCE_LEDGER
MORPHOLOGY_IDDOF_COUNTSOLVER_STATEMEAN_TARGET_ERRORSOLVER_THROUGHPUT
M_01Manipulator
6_DOF
OPTIMIZED
< 0.01mm
4KHz
M_02Quadruped
12_DOF
OPTIMIZED
< 0.05mm
2KHz
M_03Humanoid
28_DOF
OPTIMIZED
< 0.12mm
1KHz
M_04Dexterous_Hand
22_DOF
OPTIMIZED
< 0.02mm
2KHz
CORE_CONVERGENCE

Iterative CCD

highly optimized cyclic coordinate descent implementation. calculates n-degree of freedom poses without matrix inversions, guaranteeing convergence in < 1ms.

CORE_COLLISION

GJK / EPA Mesh

continuous collision detection (ccd) utilizing high-fidelity mesh intersection. ensures zero penetration even at hardware-native high frequencies.

CORE_MORPHOLOGY

URDF Ingestion

native parser for industry-standard urdf and mjcf files. automatic generation of joint hierarchies, mass properties, and rotational constraints.

Control Pipeline

direct integration with existing reinforcement learning pipelines. iacon kinematics is exposed via ultra-low latency python bindings, supporting batched gpu solving for thousands of concurrent environments.

TENSOR_CORE_SYNC
[ACTIVE]
PYTORCH_GPU_RESOLVER
[STABLE]
VULKAN_PHYSICS_API
[ONLINE]
solver_example.py
import iacon.kinematics as ik

# 1. initialize morphology
solver = ik.Solver(
config="go2.urdf",
solver_type="ccd_batch"
)

# 2. define target poses
targets = torch.tensor([[1.2, 0.4, -0.8]])

# 3. resolve joint states (60fps)
state = solver.resolve(targets)

print(state.joint_angles)
/// Deployment_Sequence_Validated

Simulate Reality.

deploy the iacon kinematic backbone to your cluster. build high-fidelity motion policies for any morphology at scale.

01/ARK_OS_v4.2
02/PHYS_SOLVER
03/GPU_ENCRYPT
04/NODE_0x7E2A